Strike is a web application aimed at merging the tasks of video conferencing and scheduling. It is a collaboration tool that allows users to video conference, present in various modes, chat, transcribe, and schedule meetings all from one module.
Strike is a web application aimed at merging the tasks of video conferencing and scheduling. It is a collaboration tool that allows users to video conference, present in various modes, chat, transcribe, and schedule meetings all from one module.
While the business concept and core features were already established, the team had rough wireframes to work from. The user experience was not clean and caused confusion for users. There were many features presented across the platform that proved overwhelming to understand. The visual direction was also unimpressive and non-accessible.
As the product designer on the team, I incorporated the company branding to define a clean and striking visual direction for the platform. I then incorporated the new visual direction in a full redesign of the platform. I also conducted a UX evaluation of the previous version and made UX improvements to create a friendly and easy to understand experience.
Utilize the company branding (making adjustments as needed) to elevate the visual design
Redesign the platform
Clean up the user experience to make the platform easy to use and understandable
Defining a process for scheduling and managing meetings that was outside users’ mental models
Conveying all features to users in a way that provided visibility but was not overwhelming
Adhering to accessibility guidelines with the existing branding
Take a dark mode approach that would allow the use of lighter yellow and blue colors while maintaining accessibility guidelines
Reorganizing the control panels to focus on user needs and establish a hierarchy on the page
Create a clear, step-wise onboarding that guides users through setup
Redesign the platform to follow new visual direction and maintain consistency
Final deliverables included high fidelity designs and functional prototype for onboarding, the dashboard experience, and the conferencing experience. A component library and any additional branding assets created were also included.
I redesigned a collaboration platform with a new visual direction and made user experience improvements to create a seamless and clear experience for users. I was the sole designer and worked with two stakeholders on the project.
Next steps is to hand over deliverables to developers to build out the platform. From there, the team can test a Beta version and make improvements as they iterate on this version.